To put it bluntly, it’s very similar to that of a strategy game. One of the main features added to the game is Clan Creator. From losing his best friend, his lover, or fellow colleagues he made during his adventures, Kazuma can begin a new life and finally throw his yakuza one away. It felt right knowing that Kazuma’s story was finally at an end. The ending to this game is something that I felt pleased with. There are plot twists at almost every turn and even a large conspiracy that has been taken to the grave in Hiroshima. A huge arc involves the identity of the mysterious baby. What would you say if I told you that was only scratching the surface? New mysteries were unfolding whenever Kazuma had an answer. Haruka has gone missing and turns victim to a hit-and-run accident. Going further, if you’re entirely a newcomer to the series there’s a ‘Memories’ option on the start screen that highlights key points from each of the games. If you didn’t play that one (shame on you … and me!), the game provides flashbacks of the final moments to make sure you’re caught up. The game picks up almost three years after the events of Yakuza 5. The main thing that drove this game was the story, and, oh boy, you better be prepared for a real tearjerker. Whether it’s slamming thugs on cars or slamming their back on the railings, the fighting in the game entertained me fully and kept me wanting to learn more moves to pour the hurtin’ on Kamurocho’s thugs. It’s always fun to see what sort of items and combos you can create with Kazuma. All of which have their benefits to help earn experience a lot faster.
Playing different minigames can help boost certain experience parameters, as well as eating certain foods and working out at the gym. It’s the simplest way to earn experience points, but there are many different ways to do it.
Like before, you earn it by beating up the same sort of street scum whose faces are just as punchable as ever before. Now, gaining the experience points is the fun part. Of course, you can “buff up” the style with different experience points that you earn. Where in previous games, you could switch fighting styles on the fly, Yakuza 6 simplifies everything, and you just have the ‘Brawler’ style from Yakuza 0. Being the beat-em-up/RPG hybrid that it is, one of the major changes to the fighting style is that it there is only one definitive combat mechanism to work around. “Whether it’s slamming thugs on cars or slamming their back on the railings, the fighting in the game entertained me fully.”Īs stated, the main focus of the game is the combat.
#YAKUZA 0 VIRTUA FIGHTER FULL#
The modern feel did finally catch up to me and made me say, “Hey, this isn’t 2005!” As always, the city is full of challenges with minigames and perps at every corner you always have to be on your heels whenever you roam the streets. It felt very different returning to the city. The city that has been in every single Yakuza game to date has received its fine, updated look. Knowing that this is Kazuma’s final game, it felt right that SEGA would put him back right where it all began – in Kamurocho.
So, after investing so much time developing these characters, SEGA has finally decided it’s time to bring Kazuma’s story to a peaceful end with Yakuza 6. The way SEGA managed to tell an amazing story to help balance the gameplay is simply wonderful, and Majima’s story still resonates with me today.
#YAKUZA 0 VIRTUA FIGHTER TV#
Sometimes, it felt like I was watching a TV drama rather than playing a video game.
There were many times during the amazing cinematic cutscenes that I had to set my controller down and just watch as the events unfolded. Having said that, these game’s story was the main thing that got me hooked on the series.
#YAKUZA 0 VIRTUA FIGHTER SERIES#
From playing pool, to retro arcade games, to winning poker in an underground ramen shop, this series manages to turn a lot of what is normal and bump it up a notch. There are numerous things to do when you’re not focused on completing tasks towards the main story. Either from beating up baddies as Kazuma or managing a cabaret club as Majima, the fun I had in between the main story is the highlight of the Yakuza series. Even though I played them within two months, there is a lot of fun to be had in Yakuza 0 and Kiwami. Those were the first two games of the series that I played. One of SEGA’s IP that I found is, in my eyes, a hidden gem, but it finally started getting the attention it deserves with the releases of Yakuza 0 and Yakuza: Kiwami. I’m not going to sugarcoat this, but I’ve never heard about the series until a year ago. My experience with the Yakuza series has been very brief.